A downloadable game

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Super Space Galaxy is currently in development by Kenneth Dunlop, the creator of legendary Android app Super Space Slayer 2. Enter a massive, randomly-generated Galaxy and explore individual planets. Super Space Galaxy is designed so you can go anywhere you please.

As of August 2024, the fifth playable demo, featuring a ton of new enemies, is now available. Click 'Download' to get it now!

Subscribe for updates on the game at my blog here:

https://plasmabeamgames.wordpress.com/

Chat about the game at the official Discord channel:
https://discord.com/invite/TpGE8yFEXa

Watch informative videos about the game on the official TikTok channel:
https://www.tiktok.com/@plasmabeamgames

Get updates on the game's development on my Twitter at:
https://twitter.com/KennethEGDunlop

StatusIn development
Rating
Rated 3.8 out of 5 stars
(4 total ratings)
AuthorPlasma Beam Games
GenreAdventure, Action, Role Playing, Shooter
Tags2D, Exploration, Pixel Art, Retro, Sci-fi, Space

Download

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Click download now to get access to the following files:

Super Space Galaxy 5th demo v3.exe 121 MB

Development log

Comments

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Very cool stuff! I'm impressed. I've also messed around with this asset pack in the past, it's wonderful.
When I finally got into my first fight I was a little bit weirded out by the way the enemy bullets moved. It's like they're following me? Not like seeking me, but like they're stuck to my frame of reference? And I found that I just ended up in situations where there was no direction I could move to dodge, which feels "unfair". Also, the threat level said 'average', and I fought off one enemy, no problem, then the squad of four, which was a bit tougher, and then immediately afterward a second squad of four showed up and sniped me. So that didn't feel like 'average' threat...

So those were my first impressions, very cool stuff overall, I followed you on here, and I will be checking back in in the future!

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Super Space Galaxy now has an official Discord page and you're invited! Join up for updates about the game you won't find anywhere else, and the chance to talk to Allan Zax, the game's musician.
Official Discord is out now!

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Very cool demo for ya game! I like it alot as the planet phases remind me of Zone 66, an old dos favourite of mine. I managed to find a few super weapons and visit a bunch of planets and solar systems. No bugs found. Xbox controller worked perfectly.

Only critique is that it's very hard to aim. The enemy's on the planet follow you, but to get ahead of them with the boost then circle back around and line them up, It's almost impossible to do this without slowing down to a stop and taking heaps of damage, which I'm sure I would have died numerous times if no deaths was turned off. Lookin good so far otherwise though. Great work mate!

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Glad you liked it! For aiming, there's a strafe option (Alt key for keyboard, use the mouse, or hold LT on an XBox controller).
You're not the first person to have trouble with aiming, though, I'll find a way to make it more obvious how strafing works.

Hey you know how some of the ships in Star Control replace the default Spacewar! controls with their own movement system, would that be possible in SSG with certain ships or upgrades unlocking other flight modes or would flying too different break enemy AI?

(+1)

For this game, I think combat will have to work with one movement mode. As it happens I've just been refining the new Blades enemies and it's a delicate balance.
Some non-combat missions might involve different movement schemes in the future.

Heh, it's funny the enemy which locked in these controls happens to be called the blade.  Time to go get some Supox practise in!

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By the way, I think I've fixed the aiming issue now. I just implemented the game auto locking on to an enemy when combat starts.
I wrote a blog post about it here: https://plasmabeamgames.wordpress.com/2023/06/10/encounter-targeting/